After all, Tango Works was well-known for their horror titles, such as The Evil Within series. The team behind the game was worried that releasing such a game with a shadow drop would be risky. Some started downloading the game, and others, thanks to the cloud, started playing right away. Given the first impressions people got with the release trailer, many players logged in to their Xbox accounts in order to start playing. This practice of announcing a new product and release it almost instantly is commonly referred to as a shadow drop. Not only that, but the game released shortly after the Developer Direct ended, straight to Game Pass Ultimate. The game releases straight to Game Pass Ultimate A nice surpriseĪnnounced during the Xbox and Bethesda Developer Direct on last January, Hi-Fi RUSH’s trailer quickly grabbed the attention of those watching the livestream. Or at least, a passion project from a very dedicated team. Hi-Fi RUSH may not 100% be an AA release, but the amount of care, polish, charisma and sheer innovation, sure make it feel like one. Specially, after considering the premise of the title, gameplay, and style included. Still, once you learn about how the game came to be, and the team behind, the picture becomes more clear. Considering their background, catalog of releases and being owned by one of the largest companies in the world. Of course, it’s kinda cheeky to claim that a game published by Bethesda is an AA release. As someone who likes the innovation and charisma from indie games, and the polish and care of bigger productions, I am glad to see titles like Hi-Fi RUSH, the game we’ll cover today. For a long time, titles that could be considered AA, would be a rare sight. Of course, there are some exceptions, but those are far in-between each other, and published by veteran companies. And said big corporations, for the most part, have been producing bigger and bigger games. Indie studios have managed to produce high quality titles without the help of big corporations. Despite that the breach between indie games and AAA blockbusters has become tighter, AA titles have become scarce. As the years go on, and I become older, just like everyone else, I started to notice something.
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